Thursday, August 4, 2011

Production Start-Up Log for 8-4-2011





After a full day of coding I've finished converting the 'Tile Data Editor' code to Bmax! It works exactly how it should allowing me to set each tile's depth layer and obstacle type by the click of a button.

Now I just need to finish the map editor and then I'll proceed on to the game itself

the good news is that the game's engine should be a straight and easy port :) much of that code will be just copy/pasta from the old B3D code. And the map editor was already half done while working in the tile data editor. I just need to add the functions to create and edit a map and then save it to the map data folder.

Things are looking up! I may just yet have something ready for the Wednesday deadline!

[/flutteryay]

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