Spike's Quest Dev Blog
Tuesday, August 2, 2011
Production Start-Up Log for 8-2-2011
Its just as I've feared... The switch from B3d to Bmax would mean I'd need to code everything again from scratch. (direct conversion is a buggy mess and can be totally overwhelming.)
At least I have the basics down and the graphics so that should cut down the time needed to recode all this.
The language swap will take a good deal of getting used to but so far it hasn't been so hard. :)
Anyway, time to get back to work. Wish me luck and I'll keep everypony posted on the recoding progress!
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Daily Start-up Logs
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