Tuesday, January 22, 2013

1-22-13 - Why I chose to do this project alone

I hear it all the time from friends or followers of this project that I really need to have a team for the development of Spikes Quest. But there are a number of reasons why I chose to do it alone. Some are personal, others are just logical thinking.

Growing up, I've always wanted to develop my own computer/video games. I wanted to develop the graphics, the world, the story, pretty much I wanted it to be entirely of my own making. Something I can be proud of, like a painter would be proud of his painting, or an author would be proud of his novel. This project shall be my own masterpiece. Or so, that was always the mindset I've had.

Other reasons [the logical thinking type of reasons] comes from some observations of certain group projects. I've observed groups that simply could not keep it together. There were usually huge disagreements, or other kinds of drama that eventually split the team up. I've witnessed group leaders being driven into a kind of madness and despair because certain parts of his team were not developing fast enough or were not following his/her vision of that project.

 Also, I'm just not a good leading type. A team under my leadership would probably collapse within a week. My ideas would easily be tossed out or warped beyond recognition. I also fear the idea of losing my project entirely to somebody else. I have actually witnessed such cases as the lead developer being kicked out of his own project or just him up and leaving it due to being overwhelmed by his own team. Believe me, its not a pretty sight.

I never want to put my vision through that sort of mess. That is why Spikes Quest will mostly be a one man effort.

I guess you can just call me an Apple Jack. :P I'm just stubborn like that. 

Dont get me wrong though, I will be requesting help when I need it. But for things that I cant handle on my own, such as music composition and beta testing. But as far as anything else goes? I prefer to do it on my own [unless I say otherwise]

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Tomorrow I'll be heading out to my sisters. I'll be absent from this blog for a few days. When I do get back, I hope to have more updates on the project.

Until then, I'll see you guys around! :) Thanks for sticking with me on this project.




Monday, January 21, 2013

1-21-13 - Wont Be Updating Much This Week

I'll be prepairing to leave to my sisters this wednesday and from there until I get back to my apartment I wont have an internet connection.

That's not to say that I wont be working on the game, it just means that there may not be much of any Blog updates this week.

As soon as I return home (hopefully soonish) I'll begin updating here again. Who knows, maybe when that time comes I'll have a whole bunch of goodies or something :)

Stay tuned!

Sunday, January 20, 2013

1-20-13 - Things to do on a Sunday

Last week I said that Sundays will be my off-days on this project. Since then I've been contemplating on whether I should do something for the blog on those days.

I thought about maybe posting up reviews on MLP episodes. Or maybe just using those days to post about my other projects. Since I am going to start back on webcartoon in the coming month, I figured I could post about those.

Or hey, maybe I could start live-streaming me working on my usual artwork.

What do you guys think?

Saturday, January 19, 2013

1-19-13 - Weekly Progress Report #2

It has been a busy week both project-wise and personal-wise.

Check after the break to see what's been going on.


Thursday, January 17, 2013

1-17-13 - Event Item: The Four Dragon Keys - Key #4

This post concerns an important event item and it may or may not contain spoilers [in this case the spoiler would be concerning game-play and not much on story]

Proceed at your own risk.


Wednesday, January 16, 2013

1-16-13 - Event Item: The Four Dragon Keys - Key #3

This post concerns an important event item and it may or may not contain spoilers [in this case the spoiler would be concerning game-play and not much on story]

Proceed at your own risk.


Tuesday, January 15, 2013

1-15-13 - Event Item: The Four Dragon Keys - Key #2

This post concerns an important event item and it may or may not contain spoilers [in this case the spoiler would be concerning gameplay and not much on story]

Proceed at your own risk.


Monday, January 14, 2013

1-14-13 - Event Item: The Four Dragon Keys - Key #1

This week we'll have a look at four event items. And on friday I'll reveal what those four event items will unlock.

These items are actual keys. And each key will take a certain kind of effort to acquire.

More after the break.
::may or may not contain spoilers::

Sunday, January 13, 2013

1-13-13 - Sundays are Off Days

I've decided that Sunday shall be my day of rest from the project and everything associated. We all need a off day after all, right?

While I'm at it, I should also note that one day this coming week I'll be leaving my folks house and heading to my sister's for a week or so. During this time I will not have any internet to post any updates.

So if I go on a short week hiatus, you'll all know why.

I'll be back at my apartment sometimes this month, and then I'll be going all out on this project with updates galore :)

stay tuned!

PS. The application for beta testers for the mini-games is still open. I have five volunteers on the list already. This application shall remain open til the end of this month. If your interested then go >>HERE<<

Saturday, January 12, 2013

1-12-13 - This Week's Progress Report



So, this past week has been somewhat exciting. The old demo's had been re-uploaded (and to a new server). There have been a couple of new LP videos made of Demo #4, and I've revealed all the planned mini-games for Spikes Quest.

This is one of many weekly updates that I'll be doing every Saturday [right up to completion]


More after the break!



Youtube: CrimsontheWolf1 plays Demo#4 Twice

Here's another play-through of the old Demo#4 by CrimsontheWolf1. He actually plays it twice!

Vidyas after the break...


Thursday, January 10, 2013

1-10-13 - Mini-Game Reveal #7 [final reveal!]

Nothing really spoilerific about today's reveal. Its the first game you'll be able to unlock it'll be playable from the start (after you rescue Pinkie Pie and access her shop in Ponyville), and its pretty basic


Wednesday, January 9, 2013

Youtube: WhitehawkePAUNCH plays Demo #4

Havent seen one of these in a while (not that it could be helped while the downloads were down :P ) Video can be viewed after the break!

 Thanks Mr. PAUNCH! :)  and the added atmospheric sfx seem nice too xD

1-9-13 - Mini-Game Reveal #6

This post concerns a portion of the project that has not yet been in development. Any images or screenshots are simply for visual aid and are not official to this project (unless stated otherwise)

Also, there are spoilers in this post. Proceed at your own risk. :P

[also also note, there's one more mini game reveal after this one, I ended up deciding on having seven mini-games instead of six. If you've noticed I've been labeling the mini games themselves in a backwards order (#5,#4,#3, etc etc) this one is #1 and tomorrow's is #0 I'm just making this note to clear any future confusions :P ]


Tuesday, January 8, 2013

1-8-13 - Mini-Game Reveal #5

This post concerns a portion of the project that has not yet been in development. Any images or screenshots are simply for visual aid and are not official to this project (unless stated otherwise)

Also, there are spoilers in this post. Proceed at your own risk. :P


Monday, January 7, 2013

Demos #1 through 4 Updated Download Links

All the older demos have been reuploaded to a new server. Check after the break!
note: links are not working yet. working on it! they're all fixed now :)



Bronystate.net to stream Demo 4 Tonight



within the hour of this posting, Bronystate.net will be hosting a gameplay stream of the old Demo #4 of Spikes Quest. If your available at this time come on in!

www.thebronyshow.net

1-7-13 - Mini-Game Reveal #4

This post concerns a portion of the project that has not yet been in development. Any images or screenshots are simply for visual aid and are not official to this project (unless stated otherwise)

Also, there are spoilers in this post. Proceed at your own risk. :P


Sunday, January 6, 2013

1-6-13 - Mini-Game Reveal #3

This post concerns a portion of the project that has not yet been in development. Any images or screenshots are simply for visual aid and are not official to this project (unless stated otherwise)

Also, there are spoilers in this post. Proceed at your own risk. :P


Saturday, January 5, 2013

1-5-13 - Mini-Game Reveal #2

This post concerns a portion of the project that has not yet been in development. Any images or screenshots are simply for visual aid and are not official to this project (unless stated otherwise)

Also, there are spoilers in this post. Proceed at your own risk. :P


Thursday, January 3, 2013

1-3-13 - I'll be updating daily again.

I've decided just now that it would be very wise for me to start doing daily updates again for this project. It wont strictly be about progress though, but mostly of facts and ideas about the game in general.

Most of these updates may contain spoilers, and I will do my best to warn about these spoilers for those of you who'd like to remain surprised.

So what have I been so busy on for the past few weeks? I've started development on the six large mini-games that are hidden throughout the game world. One of these games is essential for the completion of Spikes Quest, and that game is my current project and is quiet a gem for just a mini game.

I've posted about these mini-games before, but I never specified how they work in Spikes Quest.

There are six game disks (or carts) scattered throughout the world. When you find one, you bring it back to the upper world into Ponyville where Pinkie Pie will have something resembling a mini-game arcade booth, here the game is revealed and unlocked to you in a mini-game selection menu of sorts.

The mini-games will be classic spin-offs of such nastalgic games of classic DOS and Gameboy origins and the majority of them are quiet literally a series of videogames within a videogame.

Tomorrows post will reveal the most current mini-game in development, and will certainly be spoilered for such obvious reasons.

So, if you dont mind being spoiled on Spikes Quest, feel free to check on in. I'll do my darnedest to keep this blog and all affiliated forum threads updated on a daily basis. :)

edit: I've got a good feeling that the year 2013 will be the year that this game sees completion. :)