After doing a bit of digging around I found out a bit more about the artist behind the Flink game and found out that he's actually done work on quiet a few other games, each with his own unique style. He's also done work on the DS Shantae titles as well as a few other games on the DS, Amiga, Gamecube, PS2, etc
Again, his work is something to behold and I'm adding him to my list of inspiring things for Spikes Quest. Check out his website, there's some amazing pixel art in his gallery for your viewing pleasure! :)
This game for the Sega Genesis (or Mega Drive) is just downright gorgeous to look at! You really must admire the pixel work put into it... Its a shame there's not much out there about this game. I cant even find it on Ebay (or Amazon for that matter)
I sorta wish to know how the artist did his/her work on the graphics.
If you watch the play-through completely take note of the graphics for the interior/ext of buildings, the forests, the tree-top levels, etc.
I may use this as a study/inspiration piece for Spikes Quest!
Its coming along slowly but I figured I'd let y'all know I'm still trucking along. The tileset looks amazing so far! I'd show more but I feel if I keep showing the same tileset over and over again you guys would just get bored of it :P
Anywho, are you guys even still interested? I know my frequent hiatus status has probably scared quiet a few of you away. :P
I of course acknowledge the one post to one of the recent updates earlier ^-^ but are there any more of you still out there?
I have a beta version of my current mini-game project up and ready to be tested.
Note: the final version will be on my main website and with its own fancy smansy page (and forum) to go with it. So to anybody out there who likes to submit things to blogs or what-not: this game isnt ready yet. Please wait for the official release before posting/submitting it to a blog.thanks for your consideration and your friendly contributions :3 (I'm hoping to have a final release by this saturday, bells whistles and all!)
So I've thrown together a simple webpage that not only showcases my current work on the mini-game projects, but also enables a nice little chat enviroment for people curious about my current activity on all the projects!
The month of January was a bit of a disastrous month for me, both financially and productively. Sure, I got the Castle Pinkiestein project started (and have successfully gotten some very important elements working for it) but I ended up having to abandon Spikes Quest to do so.
For the month of February I've decided to set things straight. I'll begin working on both of these projects like I had originally intended to do so from the start. Alternating between the two on a daily bases. Remember, I still do have a deadline to meet for Spikes Quest (for the month of July) and I refuse to fail that deadline.
So where am I at on Spikes Quest right now? Honestly, I'm still working in the hook-shot mechanics. I've managed to get the code into the game's engine, but there's still a few bugs hindering progress on it. I intend to work out those bugs asap so I can continue to add the other items to the game. For the first two weeks of this month I plan to get the entire item system completed so that I can begin to add sprite-work and animation for Spike done.
Concerning Castle Pinkiestein, I'm just now finishing up on the door system . Applying the need for certain keys to unlock certain doors and I'll soon be adding secret walls that activate via Wolfenstein style that will unveil secret areas.
This past month was pretty rough going as far as it being CP's starter month. I've had horrendous problems concerning slow-downs, collision detection and a huge struggle deciding on which coding language I should use to develop the engine. At the moment I'm still sticking with Blitz Max and the miniB3D module.
The engine is running quiet nicely on my main living room computer but still runs at a crawl on my lower end Acer Aspire One laptop. This problem may not be resolvable, unfortunately. :(
Also, I'll be looking to port this project to Linux and Mac OSX (just like Spikes Quest)
Brony Micro Games Project:
February also marks the beginning of my work on a series of micro game projects that you will be able to play in your internet browser (if said browser supports html5, which if your still not living in 2001, shouldn't be a problem). These games will be rather simple and not as complex as Spikes Quest and Castle Pinkiestein.
I aim to complete at least one micro game project each month. The first game being Pinkie's Balloon Adventure (a bronyafied version of Balloon Trip for the Game Boy) and will have Pinkie Pie floating around a scrolling playing field by balloons and avoiding electrical sparkies. Here's an example of what this game-play will be like: [couldnt find Gameboy gameplay for this so here's the NES version]
Balloon Trip was really an added game-mode on a game called Balloon Kid (for the gameboy) and Balloon Fight (for the NES). there was actually a story mode where you played on actual levels with actual platforming elements, which I may or may not add to this project at some point.
Other Micro Games include other simple games such as Chips Challenge (renamed Snips Challenge) and a few others to be named. I'll strictly be working on these games on weekends (Friday evenings to Sunday evenings). this would allow me to work on the more major projects throughout the rest of the week.
Just in case you were all wondering, yes Spikes Quest has been on a sort of hiatus while I've been working out some problems with my other project 'Castle Pinkiestein' and for that I'd like to apologies.
I have not given up on this project yet (as my frequent post from over the past three years would attest) so I ask that you'd do the same.
I plan to actually start alternating between the two projects this week. So stay tuned!