Monday, June 24, 2013

6-24-13 - SQ - Dev Quest II Starts Today!

As mentioned in my last blog post, I shall be starting the Spikes Quest development reboot today! This calls for a celebration, so gather all your Pinkie Pie plushies, blow up some balloons and sip fruit punch from a fancy wine glass. This aughta be fun!

I've decided that instead of just jumping right in and forcing myself to work (like I did last time) that I will take it easy. and by that I mean that I'll put together and focus on small bits at a time a day. This would not only give me more time to enjoy life and all its tasty fruits. But it would also garentee me no sudden burn-outs.

One step at a time.

Slow and easy wins the race.

I'm sure you're all familiar with all the cliche sayings :P

Saturday, June 22, 2013

Spikes Quest Game Dev Saga II: Starting over from Scratch

So I just got finished cleaning out my e-mail inbox. It was a massive archive of e-mails dating all the way back to late 2011. And in that archive I saw many a response to old blog posts going nearly all the way back to the beginning of this project.

It kinda got me to thinking about the project in general. How it seemed to progress from time to time and how it often failed. How I got totally hyped about the old Demos, going all the way up to Demo #4 and how those were the golden days of this project's development.

I've considered a number of times in recent months actually just canning the project because I have a hard time getting back into it. The code in the old files and some of the graphics seem overwhelming now, and its hard for me to even know where to begin.

So how does one save a project such as this from certain doom?

A reboot...

You heard right, I've decided that I should just start over. Try to recapture those golden days when I was releasing a demo every week.

Of course, going back to square one means that the game will look primitive and a bit 'early' again. But alas, its for the best. On the upside, I at least have a vast know-how. I've learned so much about coding and game development over the past couple of years, and just from this project alone...

Anywho, I shall begin work again this next week. And I'll try to have a basic platforming engine demo up and running by Friday.

Stay tuned!

Thursday, June 20, 2013

6/20/13 - An Update After 3 Months

Aparently, my last update was back in March. I've been completely absent from this project for three whole months.

Just letting you guys know I'm still alive and well, just been terribly busy with life in general.

I've also been absent from the fandom, and after looking back into it after all this time, I cant help but feel that its been dwindling... I'll miss the days of old, when being a Brony felt like something new and awesome. Now it just feels like a fading fad.

It makes me feel sad, really. :(

Rest assured, I've decided not to leave the fandom, so maybe there's a bit of hope for Spikes Quest.

I'll try to get back to updating more often too. Its a bit wrong that I've left you guys in the dark.