Monday, June 22, 2015

Development Moving to Clickteam Fusion 2.5



I am pleased to announce that production of Spikes Quest will be moving to Clickteam's Fusion 2.5 as a development resource. This will make things far more easier plus it would give me more platforms that I can develop the game for.

this means that I will be able to produce Spikes Quest for:
 - html5
 - Windows XP through 10
 - Mac OSX
 - Android + Ouya

Since I can produce the game in html5, I'll be releasing future demos through that platform so people can play the game in their web-browser. this will be awesome for bug detecting and other things.

I will have a webpage up and running soon for that purpose for anybody who'd like to sample the project or bug test as I work on it.

Stay tuned!

Note: Clickteam Fusion may or many not had been used for popular games like the AVGN the Game and FNaF. don't quote me on that, but I've seen hints that may suggest such.

Friday, May 22, 2015

5-22-15 - Startup Preview

This week I'll be showing a few snapshots of the current game startup. This is still in the works so what you see is not all that you'll get.

There are some launch logos that appear before the main menu screen but I didnt feel I needed to show those off (yet)

I'll post more soonish :)





Monday, May 11, 2015

5-11-15 - Startup Screen Update

Hey, guys, sorry for the lack of updates these past few weeks.

I've been taking a couple of hours a day to work on things like the save system, start-up and start menu screen.

I'll try to post images and/or a video some times this week with the progress.

This post, more than anything, is to just let you guys know that things are still going strong for this project.

Cheers!

Thursday, April 9, 2015

4-9-15 - Config System Update (and yes, I'm still alive)

First a response...

You're probably right to begin doubting the completion of this project. I've been failing to post updates after all. And I honestly haven't had much headway since the last progress report. Sure, there were times I've considered calling the project off and maybe finding a team to hand it over to, but deep down inside I really want to see myself completing this thing.

I've felt a great deal of guilt for my lack of work on this project. Life itself has taken its toll on my ability to tackle this mountain and get much done on it. I've felt overwhelmed by the amount of work needed to get it done. And I've been overwhelmed by other projects that have been on my shoulder for a some time.

I've lacked the certain motivation needed for this game.

That being said... No, I'm not giving up on this project just yet. I want to make one final attempt at this. And if that fails, I will throw in the towel.

Now despite all this, there has been some bit of progress that I will report in today's post. I have actually managed to complete the external config system for Spikes Quest. Now it is absolutely possible to set the preferred screen size, set up your control configuration for both your keyboard and game pad and set the preferred sound volume. Here's what the external config system looks like:


I'm looking to get more done in the coming weeks. Please stay tuned.



Tuesday, December 23, 2014

Other Spike Related Game: Legacy of the Pony

Sure you may consider it a bit of competition to my *cough* project... but at least this one's finished. Give it a look, maybe it'll hold you guys over until the next Spikes Quest update.

It actually looks really cool. Digging the Gameboy style graphics and gameplay here.

https://www.youtube.com/watch?v=qjPXNfnf5uA 

cheers!


thanks to Sunny Cha for bringing this gem to my attention. maybe it'll encourage me to continue Spikes Quest. :P

Thursday, August 21, 2014

Misadventures of Flink Follow-Up



After doing a bit of digging around I found out a bit more about the artist behind the Flink game and found out that he's actually done work on quiet a few other games, each with his own unique style. He's also done work on the DS Shantae titles as well as a few other games on the DS, Amiga, Gamecube, PS2, etc

Again, his work is something to behold and I'm adding him to my list of inspiring things for Spikes Quest. Check out his website, there's some amazing pixel art in his gallery for your viewing pleasure! :)

http://www.henknieborg.nl/

Inspirational Game: The Misadventures of Flink


This game for the Sega Genesis (or Mega Drive) is just downright gorgeous to look at! You really must admire the pixel work put into it... Its a shame there's not much out there about this game. I cant even find it on Ebay (or Amazon for that matter)

I sorta wish to know how the artist did his/her work on the graphics.

If you watch the play-through completely take note of the graphics for the interior/ext  of buildings, the forests, the tree-top levels, etc.

I may use this as a study/inspiration piece for Spikes Quest!