The response in my last update concerning the upgrade to Monkey coder was a mixed bag. What I failed to mention in that update was that the code transfer was a thought for later when the game was actually completed.
I dont intend on changing to an entirely different coding language anytime soon, so those of you who may have been concerned can feel rest assured. ;)
I have toyed with the demo version of Monkey and I've found that its an entirely different coding experience. There are some familiar bits of basic coding in it, but the language has its differences from Blitz Max. I'd still like to purchase it just to play around with it and see what I can do concerning HTML5 and the Android OS (I'd later like to try my hands at the iOS system as well as the other supported platforms)
But at the moment, Spikes Quest WILL remain a Blitz Max coded application.
Saturday, June 23, 2012
Friday, June 15, 2012
Lately I've been contemplating the purchase of this new programing language called Monkey (developed by the same guys who did Blitz 3d/ Blitz Max/ etc) with it, I could port my work to other platforms.
If I do decide to make this purchase, I'm looking to maybe port Spikes Quest to the Android OS, so you can play it on the go!
the coder has support for the following:
HTML5, Flash, iOS, Android, XNA, Windows, Mac and PSS Apps
I'd still use Blitz Max or the Windows and Mac versions of the game though. Simply because Blitz supports the older versions of Mac, and I'm still used to using Blitz for Windows.
Anyway, what y'all think?