Wednesday, August 3, 2011
Production Start-Up Log for 8-3-2011
Re-coding progress is awfully slow going at the moment. But progress is still progress!
I've been putting many hours into the rebuild of the map and tile data editor which has been somehow exciting. The more I progress in this new language the more confident about this project I actually feel!
Still, slow progress is slow. I'm really worried about whether I'd have anything ready for a demo next Wednesday. I have a whole week to finish the tile and map system and then also have a functioning game engine to work with it.
To top it off, since I'm visiting relatives for the next couple of weeks, my production time is a bit hampered with the occasional chore or visiting time. That, and well my grandparents gripe about me being on this laptop all the time :P
Anyway, aside from life and the occasional stress over demo deadlines, I've recently started up a twitter account for the project and directed a blog feed to it if anypony here wants to subscribe to it:
basically all you'll see there are the usual blog updates and the occasional random tweets here and there. I'm new to twitter so I really dont know how everything works. But maybe it'll grow on me over time...
More to come soon!