Sunday, July 31, 2011

Production Start-Up Log for 7-31-2011

If you've got a Nintendo 3DS then open up your internet browser and tap the following link:

Pretty nifty, huh? Of course, its not real. I was just fooling around with layers in Paint Shop Pro 7. Exported two seperate images for the left and right eye, opened it up with my 3D imaging software and BLAMO! 3D Spikes Quest!

So now that you've seen this, answer me this, would you play the game if it could be viewed like that?

I could probably make it happen though it might cause terrible lag due to the screen being rendered twice. But wouldn't it be cool?

On to other news, today I'll be going on a rather long road trip. I'll be riding back seat with my laptop and other devices in tow so I should be able to do some coding for four hours straight. I'll be visiting relatives down on the gulf coast for the next three weeks though so my progress may be slowed a bit.

Still, keep checking in! I'll try to update as much as possible!


  1. Personally, I rather not play a game in that format. My worry is if resources for what matters for Spike's Quest, i.e. the gameplay, level design, bugs are paid less attention to during development.

    Too many times I have found myself playing games whose developers fell victim to temptation of 'cool new graphics', sacrificing what really matters. Not a pleasant experience, which is why I feel compelled to speak up about this.


    Btw, some ideas I have thought up:

    1) Since Spike has a special relationship with Rarity, she is the last to be rescued, followed by Fluttershy, Pinkie Pie, Rainbow Dash and Applejack, with Twilight Sparkle being the first to be rescued from the Diamond Dogs.

    Each new Element of Harmony (or whatever benefit we haven't thought of) Spike gets as a reward for rescuing further enhances his abilities to put the Dogs through obedience school.

    2) A decision needs to be made if this game leans more towards puzzle, or more towards simple shoot 'em up like Jazz Jackrabbit.

  2. I'm inclined to agree with SoFDMC - all of the recent updates on this blog seem to center around edge-case graphical scenarios, with little word paid towards the actual gameplay and story, which is the real meat of the game. This seems like something that shouldn't be focused on until the actual core of the game is complete, lest it divert mental resources from that part of the game otherwise.

    I certainly think this could be fun to play in 3D on a Nintendo 3DS, but for right now I'd prefer to see progress on the actual game rather than on the icing on the cake.

  3. Sorry if my posts seem a little away from the more important things. They're not all about the icing on the cake though. most of my blog posts center on coding progress with the occasional mention of graphics and what-not.

    But I do see your meaning. I haven't talked much at all about the actual gameplay or story. Its not that I'm neglecting these things. Its just right now I want to focus on getting the engine to work 100% as it should before I advance to the actual game design and story.

    I have thought a bit about the story but I dont want to give away spoilers :P