Wednesday, September 7, 2011
Production Start-Up Log for 9-7-2011
I'm still stuck trying to get BMax to function correctly on Ubuntu. I've worked with it for hours installing packages through a terminal and I finally had it working only to find out that because I was forced to use a dated none-Intel version of BMax that it wasn't going to build the game for testing for some very complicated reasons...
That's when I glanced over and saw that my little Eee Pc Netbook has Intel Atom. So now I'm working on installing Ubuntu to that laptop and then I'll try my hands at the more up to date BMax on that partition.
I'm grumpy because I've spent all that time trying to get the dratted software to run while I could had been coding the game... -.-
I really just want to have the demo ready for Mac and Linux when its launched next Wednesday... why does it have to be so gosh darn complicated?!?
well hopefully I'll get some code in tonight when all this nightmare is done and over with. :P
Have a sad Pinkie Pie for my suffering.