
I've always wanted to recreate that feeling of mystery and brilliant nature in my own game, and here comes along Spike's Quest, a game I've come a long way in developing, and thus comes my chance to do work some magic!
I imagine the game starting out with Spike falling through a large hole in the cavern roof and landing with a splash in a small lake. In this one large room there are several pathways but only one you can access as the others would require special items or upgrades to advance through. There would be a couple of large stone lanterns to light certain portions of the cave (and an outside light from the hole in the roof) Also in this particular room there is no music, just the distant creepy echoes of drip drops and the occasional thud. There'd also be a couple of pesky bats waiting to swoop and attack our hapless baby dragon their annoyed squeeks actually echoe along with Spike's movement. Oh, and Pinkie Pie is caged here too which she'll clue you in on some things, but that's getting off topic... anyway, once you leave this area and head into the next, the music actually starts to fade in with a nice brilliant haunting theme.
Yes, I want this game to have an actual atmosphere in music, sound and visuals.
Doesnt that just sound glorious?
That would be fantastic.
ReplyDeleteLate, but indeed it does.
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