Several years ago, back before the internet was popular and I was still in middle school I remember playing a game for the SNES. The Lord of the Rings Fellowship of the Rings Part 1 was its label and I both hated and loved it. I loved it only for its brilliant music, its beautiful yet nostalgic graphics and the overall atmosphere of the first couple of areas.One of the major settings was the caves, and it was this setting that intrigued me the most! They were dark, dank and the sounds were distant and echeoy with the occasional distant thud and dripity drops of water. They actually made me feel like I was exploring a mysterious cave system. I especially loved how the lighting system worked in these caves. the closer you got to the big central torches the brighter your player's sprite became! It looked as if you truly were stepping out of the shadows! Oh, if only the game were so graceful in every other element of its existence. But the massive flaws of this game is not why I'm writting this post.
I've always wanted to recreate that feeling of mystery and brilliant nature in my own game, and here comes along Spike's Quest, a game I've come a long way in developing, and thus comes my chance to do work some magic!
I imagine the game starting out with Spike falling through a large hole in the cavern roof and landing with a splash in a small lake. In this one large room there are several pathways but only one you can access as the others would require special items or upgrades to advance through. There would be a couple of large stone lanterns to light certain portions of the cave (and an outside light from the hole in the roof) Also in this particular room there is no music, just the distant creepy echoes of drip drops and the occasional thud. There'd also be a couple of pesky bats waiting to swoop and attack our hapless baby dragon their annoyed squeeks actually echoe along with Spike's movement. Oh, and Pinkie Pie is caged here too which she'll clue you in on some things, but that's getting off topic... anyway, once you leave this area and head into the next, the music actually starts to fade in with a nice brilliant haunting theme.
Yes, I want this game to have an actual atmosphere in music, sound and visuals.
Doesnt that just sound glorious?