Progress so far includes a smoother jump/fall engine and an almost functioning bendy bridge (coded entirely from scratch). The jump bit may not seem evident in the video but now when the jump variable reaches 0, instead of the abrupt fall speed the fall variable now increases from 0 to the max fall speed which makes a perfect jumping arc. also Spike's in the air longer. As for the animation, it may not also seem evident in the video but its there, smoothing the transition from jump to fall :)
the bendy bridge as you could probably tell is still a work in progress and has been so far the biggest headache in development. I hope to get it smoothed out soon and applied to the main engine.
Wish me luck!