Sunday, September 1, 2013

9-1-13 - Magic Rings

Three rings for the Alicorns in their great halls.
Seven for the Earthly Ones in their wooden barns.
Nine for the Pegasi in their cloudy lofts.
Four for the Unicorns in their Magic Circles.
One Ring for the Dark Lord on his Evil Throne.
In the world beneath Equestria where the Shadows lie.
One Ring to rule them all. One Ring to find them.
One Ring to bring them all and in the darknmess bind them.
In the world beneath Equestria where the shadows lie.

lol, just kidding. None of that has anything at all to do with this game. 9_9;

But there are a few different magic rings to collect and each one has its particular use.

Magic rings in this game are used to increase luck, whether it be for collecting certain objects such as magic crystals (used to replentish your MP) or heart crystals (for replentishing your HP)

Or they can be used as a regen item (health or magic slowly regenerates)

You can only have one ring equiped at a time and as to hows many types of rings there are and how they will all work, its a system I'm still working on.

I like the idea of having a ring that increases your luck as well as having other rings used for regeneration and other things, but its a system that needs to be perfectly balanced for this sort of game. Perhaps I should study up more on such things from the Castlevania games. :P

If anybody has any suggestions for this system, please let me know something! I'll actually be making another such post once this system is all figured out. So stay tuned!

1 comment:

  1. Hmm... if you really are going to put a HP regeneration ring, i suggest making it consume MP so the player won't be able to use it all the time, or at least can't use the other skills because his MP is being sucked.
    You can also put rings for increased recovery from crystals (passive effect).
    I don't usually comment but be sure i'm keeping an eye on your project and can't wait for the next demo, good luck.

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