Its high time that I should post another update. And show off some progress :P
Its still a bit early in development and its the reason I havent posted any updates in the past week. This has been one tedious bit of the game to work on, having to integrate an actual inventory screen to the game. And while it looks good now, its still missing quiet a few important elements which I may start updating on since I've revealed it here just now.
A few things to go over here...
The top bar is the actual in-game hud bar which I've also added to the inventory screen (perhaps the laziest thing I've done in the game so far instead of just adding a proper stats panel :P ) Here you can view your HP which is displayed in the visual form of hearts. Then you can view your current fire breathing power (first little window next to the hearts) and then eventually your current item-in-use in the second little window (not yet properly integrated) After the item and power windows you see your current MP useage. I've explained how this works in another blog post, with the use of a proper magic meter and then the magic container jars which acts as your max-magic increase system (you collect these magic jars throughout the game each one increasing your maximum magic usage)
Moving away from the game's hud bar and to the Fire Power panel, you see your five major fire powers that your able to select here on the inventory screen (as well as toggle through them on the game via the L and R trigger buttons and the keyboard buttons 1 through 5). This panel is pretty self explanatory and is currently the most functioning of the current three panels.
Moving down to the next panel, this is your Items panel. Here you can see all the major equipment type items that you'll be able to collect and use throughout the entire game. I'll go over this more in depth in another update (but I suppose you can guess what most of these items are and maybe even have a vague idea on how they work). There are five jars that you can collect, used to store certain potions and other things (I left one jar out just to show what the empty jar slot looks like... simple cosmetics, that.). The question Mark item is a placeholder for your quest items, which will not be function-able in Demo #5 (quest items as in the items that you collect from certain npc's, take them to other npcs to collect the next item and so on... Ex: most Zelda games, Donkey Kong Country 3, etc)
That last little panel just displays the Ability Charms that you've collected. I've explained how these little charms worked in another blog post and I think I've also explained that you dont have to equip them. Once you've collected them, they auto equip themselves and your able to use their functions instantly.
That's all I've got for now. I'll post more updates on this development in later days. As always, stay tuned!