Tuesday, January 31, 2012
1-31-12 - Screen Res Change and Other Things
I've been working tirelessly on the editing software for the game in the past week or so. Staying up all night to work on it and sleeping/doing other life related things during the day. The Tile Data editor has been finished and is ready to use and so now I'm now busy working on the map editor. I'm hoping to make some headway into that tonight!
So... with the newer tile/map system being put into place there will also be some slightly notable changes to the game because of it.
The new map system now supports three basic layers for the tiles (more easily manageable than the 2 layer system of the recent demos), and the in-game entities (enemies, items, ponies, etc) are much more easy to manage. There's a new shading system which allows me to darken/lighten scenery with a somewhat dramaic result...
Annnnd the screen is twice as large then it used to be!
That's right, I've decided to up the resolution of the screen from the standard Gameboy Advance resolution to the old school dos res of 320 x 240.
I originally went with the GBA res because I thought it would be cool to make it feel like an actual GBA game. But over time I started wondering if I should expand it and give the game a bit more room to breath. And so we have the mock-up result in the supplied image of this post.
I would seriously like to hear some opinions about the sudden change... Does it seem to benefit the game or does it kinda ruin it?
Your opinions are very much appreciated! :)