Monday, November 7, 2011

11-7-11 - Why is a pause screen such a headache to program?

So today I did quiet a bit of cleaning up on the old code and while at it I added a few small things here and there to help make the code more easier to work with.

But now I'm stuck trying to figure out just what the hay is wrong with my 'pause game' functions  (used for the inventory screen and other such things)... for some reason its not reading the pause button while in the pause screen, and that's a pain in the noggin... :P

Oh well, at least I got some work done! :D

Oh, and just in case y'all havent noticed, I'm working bi-daily meaning I'm doing what I can every two days on the code. The other spare days are spent on other projects. I find it works nicely giving me that extra boost freedom I've been needing.

So stay tuned for another update on wednesday and then another on friday and then the next on next Monday. (Saturdays are strictly off days and Sundays begin my production on the other projects again)

see how that works?

it may slow things down a bit but it'll have to do until those other projects are completely off my slate :P

1 comment:

  1. :3 This makes me chuckle, I've done a bit of simple coding in blitz before, and implementing a pause function was becoming a pain in me butt too.

    That sort of schedule be not a bad idea either, 'twont slow down your progress nearly as much as burning yourself out would. :3

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