Friday, June 15, 2012

6-15-12 - Monkey Coder


Lately I've been contemplating the purchase of this new programing language called Monkey (developed by the same guys who did Blitz 3d/ Blitz Max/ etc) with it, I could port my work to other platforms.

If I do decide to make this purchase, I'm looking to maybe port Spikes Quest to the Android OS, so you can play it on the go!

the coder has support for the following:
HTML5, Flash, iOS, Android, XNA, Windows, Mac and PSS Apps

I'd still use Blitz Max or the Windows and Mac versions of the game though. Simply because Blitz supports the older versions of Mac, and I'm still used to using Blitz for Windows.

Anyway, what y'all think?

4 comments:

  1. Sounds pretty good to me.
    I don't really know about all this mobile thingies (I'm sorta trapped in the past) but -I guess- there's no one who is going to oppose to this. [Is this grammatically correct?]

    So, yes, it sounds as a quite good idea. I, for one, would like to see something like this happen.

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  2. Almost a full year and you're porting over to another language, again? I think you ought to be working to have this game existing before working towards portability.

    I know about wanting to make the best thing ever but seriously if you want to make any realistic progress you're going to just have to let things be with coding/limitations and just work with what you have. At this rate the mlp trend will have long died down when you get the game out (or even the next demo).

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  3. That sounds pretty awesome, actually. I know I'd love to have a version to play on the go. :3

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