tag:blogger.com,1999:blog-4042368382126171652.post1644167774221777250..comments2023-09-12T04:39:36.948-07:00Comments on Spike's Quest Dev Blog: Production Start-Up Log for 8-6-2011MisterBullhttp://www.blogger.com/profile/09856534659095228824noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4042368382126171652.post-9668805567606650312011-08-06T05:11:37.384-07:002011-08-06T05:11:37.384-07:00@SoFDMC
That's a nice idea. At the moment th...@SoFDMC <br />That's a nice idea. At the moment though the light is a part of the tile so animation isn't exactly possible. However I might actually make the light a separate entity which would enable me to animate it.<br /><br />Come to think of it, all the alpha effects should have their own layer. Its something to think aboutMisterBullhttps://www.blogger.com/profile/09856534659095228824noreply@blogger.comtag:blogger.com,1999:blog-4042368382126171652.post-54129430914290276532011-08-06T05:03:19.465-07:002011-08-06T05:03:19.465-07:00Those purple lights could be animated to blink at ...Those purple lights could be animated to blink at a low frequency so that players notice them as a nice feature but not until it distracts the player.<br /><br />Again, idea borrowed from Jazz Jackrabbit games.Anonymousnoreply@blogger.com